﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

public class FM_Audio_Note
{
    public long PlayDurationInTie { get; set; }
    public long PlayDurationOutsideTie { get; set; }
    public long PauseDuration { get; set; }
    public bool Legato { get; set; }
    public FM_AudioTrack AudioTrackInLegato { get; set; }
    public FM_AudioTrack AudioTrackOutsideLegato { get; set; }
    public int AudioIntInLegato { get; set; }
    public int AudioIntOutsideLegato { get; set; }
    public bool NextPause { get; set; }
}

public class FM_Temp_Audio_Note
{
    public int Measure { get; set; }
    public List<FM_BaseNote> Notes { get; set; } = new List<FM_BaseNote>();
}

